In my initial blog post, I stated that to develop my personal GAME plan I will utilize Cennamo, Ross, and Ertmer’s (2009) easy steps. The essential objective entails technology integration and promoting self directed learning. As previously stated, indicator one, “Facilitate and Inspire Student Learning and Creativity” will enable me to: "(a) promote, support, and model creative and innovative thinking and inventiveness, (b) engage students in exploring real-world issues and solving authentic problems using digital tools and resources and (d) model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environment" (ISTE/NETS for Teachers, 2011). The resources I plan to employ will be ideas from colleagues, SpiderScrib, journal logs, Ipads, promethean board, voice threads and on line interactive software’s. The additional information I will need will be some models and approaches. The steps that I have taken, thus far is constructing a lesson plan for my 4th grade math students this upcoming school year. The lesson plan is a 5 day common core math standard (MCC4.NF.6) using decimal notation for fractions with 10 or 100 denominators (e.g., rewrite 0.62as 62/100, describe a length as 0.62 meters, and locate 0.62 through a number line diagram). Students will learn that each decimal can represent a fraction with a denominator as a power of ten. Students will recognize that resulting fraction (a decimal fraction). Students will identify place values (Forth Grade Common Core Georgia Performance Standards, 2012). To teach this lesson, I will apply Howard‘s (2004) principle of Universal Design for Learning (UDL) three multiple essentials. The first essential will enable me to obtain content through a variety of resources. The second essential will require me to convey my student’s performances (e.g., what they have mastered). The final essential will be using different ways to captivate and hold my students interest (Howard, 2004). In sum, diverse technology resources will be implemented to facilitate learning, promote self directed learning, and enhance my diverse students thinking and cognitive skills.
References
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom
Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont,
CA: Wadsworth, Cengage Learning.
Common Core Georgia Performance Standards (2012). Georgia Department of Education. Retrieved from http://www.gcssk12.net/fullpanel/uploads/files/fourth-grade-math-unit-one.2.pdf
Howard, K. L. (2004). Universal design for learning: Meeting the needs of all students.
Learning and Leading with Technology, 31(5), 26–29. Retrieved from the ERIC
database.
National Education Standards for Teachers (NETS-T) located at _Final.pdf http://www.iste.org/
standards/nets-for-teachers.aspx
Response to Martha:
ReplyDeleteMy apologies for the late response, but I'd love to hear a little more about SpiderScrib. Of the resources that you intend to use, this was the only one that was unfamiliar to me. I will do a research on my own, but if you can provide any information I'd appreciate it.
Thanks,
Jenna